Some of them are non-interactive, and then there are some that are very dangerous but essential for things that you will need to craft and make for your ships or different weapons. There’s a wide variety of wildlife that you come across in the game. We took inspiration from these famous pirates of course. So there are a few references to actual Pirates that existed around this time but you won’t be meeting Blackbeard. We take inspiration from this time period, from the region but everyone you come across in the game is going to be fictional. Can we meet exotic animals and historical figures in Skull and Bones like Blackbeard and sea monsters like the Kraken?īarnard: So, first of all, we are definitely a fictional game. You know, get involved in different pirating activities as you build your Infamy in the game. So you definitely have a lot of places to explore and come across different factions. Skull and Bones is 625 square kilometers so it’s quite a bit larger. If you think of open-world games, like Far Cry or Assassin’s Creed, or even another pirate game that you might know about ( Sea of Thieves), there are about 85 to 95 square kilometers. Because of course, when you have ships or clouds or whatever, you need to make big spaces. It’s actually the second-largest Ubisoft game to date behind The Crew 2. The game is set in the Indian Ocean, but how big and far do we get to sail? Like how many total players can fit in a server/worldīarnard: For the service structure, there are 20 individual players on each kind of dedicated server. That being said, at some point, we think most players are going to want to hopefully engage with other players, and pirate with other Pirates so that you can take on some of these really tough challenges in the game. If you’re older, and you can only play for a certain amount of time, you can play the game completely solo. It allows us to engage with them and gets them more excited for the game, but absolutely, you can play single-player if you like. That being said, we are a multiplayer-focused game because we know that, in all of these games, allowing players to engage with other players is just healthy for the community. Since the core of the game is online multiplayer, how does it also cater to those who wish to only play single-player? Are there things you will miss if you play only solo?īarnard: Everything in the game up to a certain point can be played. There’s definitely some learning there but really, how does it work with a group? How does it work with ten plus enemies and all of that is just kind of learning and going through the boat and process. It’s a really slow kind of more realistic, say World of Warships type game which is definitely more like a simulator but is still a great game. Things like boarding and when you attack with your crew, all of those elements are things that we added in.īut in this genre, there aren’t a lot of choices. We wanted to make sure that the game was much more reactive, combat was faster pace, and we made sure there was a greater variety of weapons and armor. Follow us on Twitter Follow and Tweet us Tweet to naval combat is a type/genre of game that’s rarely focused in other games, so what were the key ideas when Ubisoft was developing Skull and Bones? How did you want it to look?īarnard: I joined the team about a year and a month ago so we’ve done a lot of improvements and touch-ups to the naval combat, but a lot of that has already been set in motion with the previous game director but I can tell you that there was a lot of inspiration from the original Assassin Creed Black Flag when we started.
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